Dev Log 6 – 18/11/22


I finished every primary mechanic of my game this week, finishing all the tasks from the brief. This included:

  • Adding a star collectable that gives extra score as well as rebalancing the score system to extend the “forced death” time of the game
  • Adding a bullet type for every multiple of 8 pixels up to 56 and choosing randomly which to spawn
  • Adding the start screen containing instructions, which is closed with spacebar, and the end screen that displays the player’s final score
  • Importing music and playing it once the start screen is closed

With the code finished, next week will be devoted to the project report and testing phase of the game.


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