I finished every primary mechanic of my game this week, finishing all the tasks from the brief. This included:
- Adding a star collectable that gives extra score as well as rebalancing the score system to extend the “forced death” time of the game
- Adding a bullet type for every multiple of 8 pixels up to 56 and choosing randomly which to spawn
- Adding the start screen containing instructions, which is closed with spacebar, and the end screen that displays the player’s final score
- Importing music and playing it once the start screen is closed
With the code finished, next week will be devoted to the project report and testing phase of the game.