-
BSc3b Final Project: Supporting Images
Research Risk of Rain 2 artificer character abilities Marvel rivals UI references Planning and Production December Original project scope Original project storyline February Final project goals including which skills need learning Creating a list of vital work to finish Scoping out learning objectives to ensure I work on the correct skills Mechanic addition priority March…
-
BSc3a Dev Log 5 – 01/11/24
Coral Craze I downloaded some asset packs from sketchfab which I’ll attribute here. All menus have been finished; they use the main menu as a template with small changes to functionality as needed. I’ve made sure to comment every section of code so that it’s easy to keep track of everything later. Asset Packs Used…
-
BSc3a Dev Log 6 – 08/11/24
Game Project I made a major blunder trying to add water to the game – I accidentally made a 32000 object landscape instead of an 8 object one, but cancelled it in time and only had to delete 1000 objects which took about an hour. Packs Used Fan Coral Med – Valery.Li
-
BSc3a Dev Log 4 – 25/10/24
A World Without Project On Monday I finished the first playable iteration of the game: upon completing 5 levels, the player wins and is sent to the victory menu which either returns them to the main menu or exits the game. This can be refined later with an appealing redesign and a story ending that…
-
BSc3a Dev Log 3 – 18/10/24
Tutorial On Friday I had a useful 1:1 tutorial with Thom where we discussed the progress of the game and goals moving forward. My notes were a bit hasty so that I could get info down in time: World Without See the environment change based on research Make sure to note down original inspiration from…
-
BSc3a Dev Log 2 – 11/10/24
A World Without Project On Monday I successfully implemented the main menu, pause menu and settings menu. I decorated them with a basic watery aesthetic that I could improve on later into the project if I have time. I found some useful coral imagery for the backgrounds and collected multiple watery fonts for the text.…
-
BSc3a Dev Log 1 – 04/10/24
A World Without Prototype On Wednesday I created a mind map of ideas with a friend surrounding a concept that could work with multiple of the themes, then ironing it down and doing research on how it could be represented uniquely. Carnivorous coral/last chance for the ok coral Edge of box = kraken Eat things…
-
BSc2b Dev Log 2 – 15/05/24
Game Prototype Foreword: I became ill with what I think might have been a new weak strain of whooping cough between roughly 27/04 and 07/05, so I was isolating during that time. Since I was able to complete my sound design before and after this time, I don’t think it strongly affected my work. For…
-
BSc2b Dev Log 1 – 22/03/24
Industry Brief Gameplay Programming My first task in the industry brief project was to design a minigame where the player has to input A/D repeatedly 8 times to knock something out of a vending machine. I used a boolean to track their last input and incremented a “hits” variable based on the total amount of…
-
BSc2a Dev Log 6 – 23/02/2024
Special Enemy Implementation I used a simple isRed variable to generate a random number and apply red to the enemies to mark them as special if it rolls 2. When the enemies move offscreen, I added a check for whether they’re special or not that either adds score or removes a life, then deletes them.…