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Dev Log 19 – 14/04/23
There were no lectures from the 24th until the 17th, so I did independent study and continued working on my game. On the 27th, I began research into deterministic physics: I decided I wanted to compare games that have used it and decide the best genres and use cases for its use. I looked into…
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Dev Log 18 – 24/03/23
No new changes to the game were made this week. I looked into potential soundtrack options and various obstacles I could continue implementing in future weeks. Research also began into my essay topic, which I decided would be deterministic physics.
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Dev Log 17 – 17/03/23
I created a moving platform template that includes variable values that affect their direction, speed and amount they move. An initial form of the “win trophy” has also been implemented that ends the game when collected.
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Dev Log 16 – 10/03/23
I created a custom physics material for the player and some walls to edit the player’s physics depending on where they are in the game world. Various balance changes were made to the world, such as wider platforms, based on player feedback.
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Dev Log 15 – 03/03/23
I further tightened the player movement to provide good acceleration and max speed values for the final versions of my existing levels. The camera no longer clips through various obstacles or the collectables.
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Dev Log 14 – 24/02/23
I bought a new PC to improve the performance of unreal and obs when working from home. Little new progress was made during this week, but I revisited javascript to retain my previous knowledge from unit 1A and planned a potential fix for the camera.
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Dev Log 13 – 17/02/23
I created the first two levels of the game – the “easy” and “medium” zones. They test the player’s precision with the controls and provide a sandbox to test future features in. I also fixed the ball’s physics to roll down slopes and have a maximum speed cap unaffected by fps.
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Dev Log 12 – 10/02/23
Work in earnest began on planning my indie dev project – a marble rolling game inspired by super monkey ball. I watched a long play of the latest game to study the level design and choose common elements I could implement into my game. I created the player’s character and added basic physics to move…
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Dev Log 11 – 03/02/23
I learned how to create basic UI elements as widgets. I added a health tracker at the top of the screen I added a dash cooldown tracker in the bottom right I turned R into a hotkey to restart the level
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Dev Log 10 – 27/01/23
I experimented with changing materials and colours of objects, as well as using functions for repetitive tasks. I added a cube that changes colour every 2 seconds using a construct function