Dev Log 21 – 28/04/23


I added a full 8-bit soundtrack by MegaDaz to my game, featuring remixes from OMORI and the Chainsaw Man OSTs. Each stage has a unique song selected to ensure the loops don’t get too repetitive, as well as ensuring the mood of each area is reflected well.

I finished preparing my additional presentation notes which clarified the key points to bring up during my indie dev discussions:

1

  • It would be wise to designate these roles to different people where
    possible to share workload
  • Mixing work/free time environments can lead to demotivation
  • Choosing a target audience + selling point to appeal to them creates
    a good product, as well as a recognisable brand “oh, they make this
    sort of thing, maybe I’ll check out their future stuff too”
  • Lots of upcoming games creating tiktok/yt channels etc, very good for
    prior marketing
  • Beware of exclusivity deals: short term gain may lead to long term loss
  • Keep a project plan or similar to avoid overstretching on deadlines or
    objectives

2

  • A viable option if you have enough money to back it up, risk based on
    project success (leads to debt funding)
  • Very good if you have a large audience to appeal to, risk based on
    customer interest, may lead to dissatisfaction if goals are not met
  • Ensures the funds will be adequate for the entire project duration,
    but long term profits may be eaten by the publishers
  • Grants can provide the boost needed for small projects to take off
    and gain the future income they need for larger undertakings
  • Similar to grants: venture capital may be harder to find for games
    with risky genres that may not have guaranteed success

3

  • Impact of the examples (hollow knight inspiring metroidvanias,
    communities of undertale and fnaf, cultural impact of among us)

4

  • Crowdfunding has risk due to not being guaranteed – mix bootstrapping
    with whichever grants are possible seems wise
  • Analyse recent releases to determine the openings in the industry
  • Choose marketing techniques that your chosen audience will resonate with
    (new generation might like tiktok, older generation favours direct ads?)

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